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- CORPORATION
-
- Typed in by SCOOTER of SCOOPEX. Edited by PARASITE.
-
-
- RIGHT AIM OF THE GAME..NASTY UCC HAVE CREATED A HUMANOID MONSTER THATS EATING
- PEOPLE!! AROUND AN OLD ABANDONED FACTORY..AND THE GOVERMENT AIN'T HAPPY, SO
- THEY HIRE AN AGENT OF (ZODIAC) TO GET EVIDENCE TO PROVE IT AND CHARGE `UCC`
- WITH BEING BAD BOYS.. YOU ARE THE AGENT, ANY ONE OF 6....
- 2 GIRLS, 2 BOYS,2 ANDROIDS CHOICE BY THEIR ABILITIES AND AWAY YOU GO...GOOD
- LUCK..RIGHT HERE'S THE MAIN DETAILS COMING UP....
-
- AT THE BEGINNING OF THE GAME YOU CHOOSE WHICH AGENT YOU WISH TO COMMISSION
- FROM A SELECTION OF 6..YOUR COMPUTER DISPLAYS INFO ABOUT EACH CHARACTER TO
- AID YOUR CHOICE.POINT AT THE `PASS` OR `ACCEPT` BUTTON TO REJECT OR SELECT
- YOUR CHARACTER..THE SCREEN AT THE TOP LEFT OF YOUR DISPLAY SHOWS A PHOTO OF
- THE AGENTS FACE. NEXT TO THIS IS A RETINA SCAN(FOR SECURITY REASONS) THE TOP
- RIGHT OF THE DISPLAY SHOWS THE AGENTS RATING AT A SELECTION OF SKILLS
- (DETAILED BELOW) THE BOTTOM LEFT OF THE SCREEN SHOWS A PHOT OF THE AGENT AND
- A PHYSICAL DESCRIPTION. THE IMAGE AT THE BOTTOM RIGHT OF THE SCREEN IS A FULL
- FIGURE PICTURE OF THE AGENT..TO ALLOW YOU TO COMPARE RELATIVE HEIGHTS AND
- WEIGHTS BY SIGHT AS WELL AS BY THE SPECIFIED NUMBERS.
-
- ABILITIES;
-
- STRENGTH
- THIS MEASURES THE INDIVIDUALS PHYSICAL STRENGHT. IT IS USED TO DETERMINE HOW
- MUCH EQUIP THE AGENT CAN CARRY BEFORE BECOMING ENCUMBERED.
-
- DEXTERITY
- THIS DESCRIBES THE INMDIVIDUALS HAND-EYE CO-ORDINATION. IN THE GAME IT
- AFFECTS THE DAMAGE DONE TO AN ENEMY IN MISSILE COMBAT, AND IT AFFECTS THE
- CHANCE OF EFFECTING A SUCCESFUL REPAIR ON DAMAGED EQUIP.
-
- ENDURANCE
- ENDURANCE IS USED WITH STRENGTH TO CALCULATE HOW MUCH EQUIP THE AGENT CAN
- CARRY..BEFORE BEING ENCUMBERED.
-
- INTELLIGENCE
- THE INTELLIGENCE RATING IS USED AS A GUIDE TO THE PLAYER AS TO HOW THE ROLE
- SHOULD BE PLAYED. IT IS ONLY USED TO DETERMINE HOW SUCCESFUL THE CHARACTER
- HAS BEEN IN PRE-MISSION TRAINING TO IMPROVE A SELECTED SKILL.
-
- MOVEMENT
- EACH AGENT MOVES AT A SLIGHTLY DIFFERENT RATE. THIS VALUE DOES NOT RELATE TO
- ANY DISTANCE OR TIME. THE GREATER THE NUMBER, THE GREATER THE RUNNING SPEED.
- IF
- ANY AGENT BECOMES ENCUMBERED THROUGH CARRYING TO MUCH EQUIPMENT, THIS VALUE
- IS TEMPORYARILY REDUCED.
-
- SKILLS
-
- COMBAT
- THE COMBAT ABILITY IS USED IN BOTH HAND-TO-HAND AND MISSILE COMBAT TO
- DETERMINE HOW HARD A SUCCESSFUL HIT WAS.
-
- WEAPONS
- THIS SKILL RELATES TO MISSILE COMBAT AND THE AGENTS ABILITY TO REPAIR A GUN
-
- COMPUTERS
- REPAIRING THE BACKPACK COMPUTER REQUIRES THIS SKILL, IT ALSO DETERMINES HOW
- SUCCESFUL THE ANDROID AGENTS ARE WHEN ATTEPTING TO HEAL THEMSELVES.
-
- ELECTRONIC
- USED IN THE REPAIR OF ELECTRONIC EQUIPTMENT
-
- MECHANICAL
- USED IN THE REPAIR OF MECHANICAL EQUIPTMENT
-
- MEDICAL
- THIS DETERMINES HOW SUCCESFUL A HUMAN AGENT IS WHEN ATTEPTING TO HEAL
- HIM/HERSELF
-
- PSIONICS
- THE NUMBER UNDER THIS HEADING DATAILS THE INDIVIDUALS PSYCHIC ENERGY LEVEL.
- THE MAXIMUM NUMBER IS 33 ALTHOUGH THIS CAN BE BOOSTED ARTIFICALLY..ANDROIDS
- DO NOT POSSESS THIS ABILITY.
-
- EQUIPMENT PURCHASE
- WHEN AN AGENT HAS BEEN SELECTED. THE DISPLAY CLEARS AND IS REPLACED BY
- DETAILS OF THE EQUIP AVAILABLE FOR PURCHASE. THE LARGE SCREEN NOW SHOWS A
- PICTURE OF AN ITEM..POINT AND CLICK ON `PASS` OR `BUY` TO REJECT OR ACCEPT..
- WHEN YOU HAVE BOUGHT ALL YOU WANT OR CAN AFFORD.. CLICK ON THE RIGHT MOUSE
- BUTTON.. THE TEXT AT THE BOTTOM LEEFT OF THE SCREEN DETAILS THE WEIGHT AND
- BULK AND COST OF EACH ITEM.. YOUR AVAILABLE FUNDS ARE DISPLAYED AT THE TOP OF
- THE SCREEN.
-
- THE SCREEN LAYOUT
-
- DAMAGE
- THE FIGURE DISPALYED TO THE LEFT OF THE PLAYING AREA IS USED TO INDICATE THE
- DAMAGE YOU HAVE SUSTAINED DURING THE GAME. IF THE BOX OVER YOUR HEAD IS
- FILLED OR THE BOX OVER YOUR CHEST IS FILLED THEN THE GAME IS OVER YOUR
- DEAD!!!!..IF A BOX BECOMES MORE THAN HALF FILLED THEN YOU USE OF THAt AREA
- BECOMES RESTRICTED, FOR EXAMPLEIF YOUR LEG IS INJURED BY MORE THAN HALF OF
- ITS CAPICITY YOUR MOVEMENT IS REDUCED..IF YOUR HEAD IS MORE THAN HALF INJURED
- YOUR SIGHT IS AFFECTED.
-
- THE HORIZNTAL BAR BENEATH THIS FIGURE REPRESENTS YOUR ENERGY LEVEL..THIS
- STARTS OFF AS FULL AND GRADUALLY DEPLETS.
-
- EQUIPMENT
- THE FIGURE DISPLAYED TO THE RIGHT OF THE PLAYING AREA IS USED TO INDICATE
- WHAT EQUIPTMENT IS CARRIED WHERE. EACH BOX ON THE FIGURE REPRESENTS A POCKET.
- USE THIS FIGURE TO EXAMINE YOUR EQUIP, TO MOVE IT FROM POCKET TO POCKET AND
- TO DROP OR PICK UP OBJECTS, THE SMALL BOXES ON EITHER WRIST ARE ALWAYS FULL,
- THESE CONTAIN YOUR COMPASS AND WRIST WATCH, THE SMALL BOX ON YOUR BELT
- CONTAINS THE POWER LEAD FROM YOUR SUIT USED TO RECHARGE ENERY WEAPONS AND
- EQUIPMENT.
-
- THE HORIZONTAL BAR BENEATH THIS FIGURE REPRESENTS YOUR SUITS POWER LEVEL,
- THIS STARTS OFF FULL AND DEPLETES AS YOU USE IT.
-
- SMART CARD
- THE CARD SHOWN AT THE BOTTOM LEFT OF THE SCREEN IS YOUR SECURITY PASS. IT
- CONTAINS A PHOTO OF YOUR CHARACTER..THEIR NAME AND ABILITY SCORES(0-9) THESE
- ARE SHOWN IN THE FOLLOWING;
-
- ORDER;STRENGTH;DEXTERITY;ENDURANCE;INTELLIGENCE;AND MOVEMENT..
- THESE VALUES ARE NORMALLY STATIC THROUGHOUT THE GAME ALTHOUGH THE USE OF
- SOME OBJECTS MAY AFFECT ONE OR MORE OF YOUR ATTRIBUTES.!.
-
- LOOK WINDOWS
- THE BOTTOM RIGHT CORNER OF OF THE DISPLAY REPRESENTS WHAT YOU ARE LOOKING AT,
- THIS IS NORMALLY THE CONTENTS OF A POCKET OR ANYTHING IN THE ROOM WHICH IS IN
- REACH. THE SMALL BUTTON MARKED WITH AN ARROW CYCLES THROUGH ALL OF THE ITEMS
- IN THE POCKET OR WITHIN REACH. IF YOU CAN DROP AN ITEM, A DOWN ARRIW IS
- DISPLAYED OVER THE CYCLE BUTTON. CLICK HERE TO DROP AN ITEM. IF IT IS DAMAGED
- A RED CROSS IS SHOWN AT THE LEFT OF THE CYCLE BUTTON. THE VERTICAL COLUMN OF
- THIS AREA IS USED TO SHOW HOW MUCH OF THE REPAIR PROCESS HAS BEN COMPLETED.
-
- CONTROLLER
- THE BOTTOM CENTRE OF THE DISPLAY HOLDS EVERYTHING NECESSARY TO CONTROL YOUR
- CHARACTER. IT HAS BEEN DESIGNED WITH EASE OF USE AND MAXIMUM FLEXIBILITY IN
- MIND, THE BUTTON MARKED WITH AN ARROW POINTING DOWN ALLOWS YOU TO CROUCH OR
- DUCK. CLICK HERE QUICKLY TO DUCK OR HOLD THE BUTTON A LITTLE LONGER TO CROUCH
- DOWN. USE THIS BUTTON TO LAND IF YOU ARE FLYING. THE ARROW MARKED WITH AN
- ARROW POINTING UP ALLOWS YOU TO STAND UP FROM A CROUCHED POSITION. CLICK HERE
- QUICKLY TO PEEP OVER AN OBJECT OR HOLD THE BUTTON A LITTLE LONGER TO STAND
- UP, CLICK HERE WHILE STANDING OR RUNNING TO JUMP ON THE SPOT OR JUMP OVER
- SOMETHING. USE THIS BUTTON TO FLY IF YOU HAVE A JETPACK, OR IF YOU ARE GOING
- TO LEVITATE.
-
- THE BUTTON MARKED WITH AN EYE ALLOWS YOU TO LOOK AROUND. CLICK HERE AND YOU
- WILL SEE A LIGHT COMES ON IN THE CORNER OF THE BUTTON. FROM NOW ON ANYTHING
- THAT COMES WITHIN REACH RE-APPEARS IN THE `LOOK` WINDOW.
-
- THE BUTTON MARKED WITH A HAND ALLOWS YOU TO MANIPULATE OR USE AN ITEM.
-
- THE BUTTON MARKED WITH THE SLEPING FIGURE SENDS YOU TO SLEEP..USE THIS TO
- RESTORE LOST ENERGY. ANDROIDS USE THIS MODE TO CONSERVE ENERGY.
-
- THE BUTTON MARKED WITH A SPANNER IS USED TO REPAIR AN ITEM.
-
- THE SHADED SQUARE DETERMINES YOUR MOVEMENT. CLICK ANYWHERE IN THE WHITE CROSS
- TO STAND STILL, THE CORNERS OF THE SQUARE OCCUPIED BY THE CROSS ALLOW YOU TO
- TURN ON THE SPOT. EVERYWHERE OUTSIDE THE BOX STARTS YOU MOVING. THE FURTHER
- YOU ARE FROM THE CENTRE THE FASTER YOU MOVE. LEAVE THE RED MARKER IN POSITION
- TO KEEP MOVING. THIS ALLOWS YOU YOU TO RUN DOWN A CORRIDOR AND AIMINTO THE
- SCREEN OR TO ROTATE ON THE SPOT WITH YOUR GUN READY. IF YOU BUMP ALONG INTO A
- WALL YOU WILL SLIDE ALONG IT.
-
- PRESS P TO PAUSE THE GAME. THIS FEATURE IS NOT AVAILABLE WHILST AN ITEM OF
- EQUIPMENT IS BEING MANIPULATED
-
- DAMAGE
- BOTH YOU AND YOUR EQUIPMENT ARE SUSCEPTIBLE TO DAMAGE, DAMAGE TO YOUR BODY IS
- DISPLAYED IN TH BOXES SHOWN ON THE FIGURE LEFT OF THE SCREEN. DAMAGE TO AN
- OBJECT IS SHOWN ONLY WHEN YOU LOOK AT THE OBJECT(IE CLICK ON ITS POCKET). THE
- RED CROSS SIGNIFIES THAT THE ITEM IS FAULTY. ALL DAMAGE CAN BE REPAIRED WITH
- THE RIGHT EQUIPMENT,SKILLS AND TIME.PHYSICAL DAMAGE TO FLESH IS REPAIRED BY
- USING THE FIRST-AID KIT. ROBOTS AND BIONIC LIMBS REQUIRE THE ELECTRONICS KIT
- TO REPAIR DAMAGE, SIMPLY FIND THE NECESSARY EQUIPMENT AND PRESS THE
- MANIPULATE BUTTON (THE ONE WITH THE HAND) THESE KITS CAN BE USED ONCE ONLY
- AND ARE THEN USED UP. YOU CAN,HOWEVER,FIND ANOTHER ONE AND USE THAT. THE
- AMOUNT OF DAMAGE REPAIRED DEPENDS ON YOUR SKILL IN THAT FEILD, USING A FIRST
- AID KIT IN CONJUNCTION WITH A HIGH MEDICAL SKILL AND A HIGH DEXTERITY,FOR
- EXAMPLE WILL RESULT IN A GOOD REPAIR.
- DAMAGED EQUIPMENT CAN MALFUNCTION WHEN USED, WITH A DAMAGED HOLOGRAM THIS IS
- NOT A PROBLEM BUT A DAMAGED GRENADE MAY JUST BLOW OFF YER HAND!!..TO REPAIR
- AN ITEM OF EQUIPMENT, LOOK AT IT AND (CLICK ON ITS POCKETS) AND THEN HOLD
- DOWN THE REPAIR BUTTON(THE ONE WITH THE SPANNER) WHILE THE BUTTTON IS DOWN,
- THE MERCURY IN THE INDICATOR IS RISING. HOLD THE BUTTON UNTIL THE MERCURY
- REACHES THE TOP AND AT THAT POINT YOUR CHARACTER THINKS THE REPAIR IS
- COMPLETE. IF YOU ARE INTERRUPTED DURING A REPAIR, YOU WILL HAVE TO START THE
- WHOLE REPAIR AGAIN NEXT TIME. WHEN THE REPAIR IS THOUGHT TO BE COMPLETE, THE
- COMPUTER HAS USED YOUR CHARACTERS SKILLS TO DETERMINE SUCCESS. IF THE REPAIR
- WAS A FAILURE IT COULD BE OBVIOUS AND THE DAMAGE CROSS COULD STILL BE VISIBLE
- OR IT MAY ONLY BE OBVIUS WHEN THE OBJECT IS NEXT USED!!.
-
- GUNS ARE COMPLEXED OBJECTS AND CAN MALFUNCTION IN A VARIETY OF WAYS. THESE
- INCLUDE LOSING ALL OF THEIR CHARGE, EXPLODING WHEN DAMAGED, EXPLODING WHEN
- NEXT USED AND FIRING REDUCED POWER MISSILES. REPAIRING A GUN IS A COMPLICATED
- A PROCEDURE AND SUCCESS IS DETERMINED BY YOUR WEAPONS,ELCTRONIC AND
- MECHANICAL SKILLS AND DEXTERITY RATING.
-
- ARMOUR
- ONE ITEM OF EQUIPMENT YOU CAN PURCHASE IS A SUIT OF ARMOUR. THERE ARE FOUR
- TYPES OF ARMOUR AND ALL OFFER DIFFERENT DEGREES OF PROTECTION AGAINST
- DAMAGE, ANDROIDS BEING HUMANOID CAN TAKE ADVANTAGE OF ARMOUR TOO.
-
- ABLATIVE
- THIS FORM OF ARMOUR IS RELATIVELY INEXPENSIVE, IT IS MADE OF COMPRESSED
- CARBON COMPOUND AND PROTECTS AGAINST ALL DAMAGE WHILST IT LASTS. THE PROBLEM
- WITH THIS ARMOUR IS THAT EVERY HIT DESTROYS PART OF IT.
-
- REFLECTIVE
- THIS ARMOUR IS EXCELLENT AGAINST ATTACKS FROM ENERGY WEAPONS. IT IS FORMED
- FROM A HIGHLY REFLECTIVE PLASTIC MATERIAL WHICH SIMPLY DEFLECTS THE MISSILE.
- THE PLASTIC IS SOFT,HOWEVER,AND OFFERS NO PROTECTION AGAINST HAND -TO-HAND
- COMBAT.
-
- STANDARD
- THIS IS THE STANDARD ISSUE ARMOUR WORN BY MOST MILITARY PERSONNAL. IT OFFERS
- A GENERAL PROTECTION WHICH IS NOT AS GOOD AGAINST ENERY ATTACK AS REFLECTIVE
- ARMOUR DOES, BUT DOES ABSORB SOME HAND-TO-HAND DAMAGE.
-
- SUPREME
- THIS ARMOUR IS THE ULTIMATE PROTECTION.IT OFFERS ALMOST COMPLETE PROTECTION
- FROM ENERY ATTACKS AND IS SO TOUGH ONLY A LARGE EXPLOSIVE IS LIKELY TO INJURE
- THE OCCUPANT. THE SUIT DOES NOT HAVE DISADVANTAGES IN THAT IT CONTINUALLY
- USES POWER, ITS BULK SLOWS THE WEARER DOWN AND IT REDUCES THE WEARERS
- ENDURANCE. AS A CONSEQUENCE THE WEARER CAN CARRY LESS EQUIPMENT BEFORE BEING
- ENCUMBERED. IF THE SUIT RUNS OUT OF POWER THE OCCUPANT IS TRAPPED AND WILL BE
- CAPTURED.
-
- COMBAT
- THE CHARACTER CAN INDULGE IN TWO FORMS OF COMBAT;LONG AND SHORT RANGE. WHEN
- YOU POINT INTO THE GAME WINDOW YOU WILL SEE THAT THE SMALL ARROW BECOMES A
- CROSS HAIR, USE THIS TO AIM AND PRESS THE LEFT BUTTON TO ATTACK.
-
- MISSILE
- MISSILE COMBAT COVERS THE USE OF GUNS AND GRENADES. TO USE A GUN SIMPLY HOLD
- IT IN YOUR HAND(EITHER HAND) AND WHEN YOU ATTACK YOU WILL FIRE A MISILE. IF
- THE GUN RUNS OUT OF CHARGE, INSTEAD OF SHOOTING YOU WILL PUNCH(SEE POWER FOR
- DETAILS ON RE-CHARGING EQUIPMENT) TO THROW A GRENADE LOOK AT IT MANIPULATE
- IT. THE GRENADE WILL BE THROWN STRAIGHT AHEAD AND WILL EXPLODE ON IMPACT.
- REMEMBER NOT TO STAND TO CLOSE!!!.
-
- HAND-TO-HAND
- IF YOU ATTACK WITHOUT HOLDING A GUN, YOU WILL `PUNCH`. YOU WILL ALSO PUNCH IF
- YOUR GUN HAS RUN OUT OF CHARGE. PUNCHING DOES VERY LITTLE DAMAGE. REMEMBER
- THAT YOU ONLY PUNCH AT ARMS LENGTH!..COMBAT CAN BE DANGEROUS. IT IS WORTH
- REMEMBERING THAT EVERYONE IN THE GAME IS WEARING ARMOUR.
-
- OBJECTS
-
- MANIPULATION;- THIS IS AN IMPORTANT ABILITY AND IS REALLY QUITE SIMPLE
- ALTHOUGH IT MAY AT FIRST SEEM COMPLICATED...EVERY OBJECT IN THE GAME HAS A
- FUNCTION AND THIS NORMALL ACTIVATED BY CLICKING ON THE MANIPULATE BUTTON, IF
- THE ITEM CANNOT PERFORM ITS USUAL FUNCTION. YOU ARE PRESENTED WITH THE
- OPPORTUNITY TO RE-CHARGE IT. FOR THE BUTTON TO WORK, YOU MUST BE LOOKING AT
- THE ITEM YOU WISH TO MANIPULATE.
-
- IE..
- TO USE THE MEDI-KIT YOU SHOULD CLICK ON THE POCKET IT IS IN AND THEN CLICK
- ON THE MANIPULATE BUTTON. THE MACHINE WILL ADMINISTER EITHER A STIMULANT OR
- AN ANTIDOTE OR BOTH, IF THE MEDI-KIT HAS NO CHEMICALS, CLICKING ON MANIPULATE
- WILL INSTEAD PRODUCE A FULL SCREEN IMAGE OF IT. YOU ARE NOW IN POSITION TO
- REFILL IT. SEARCH YOUR POCKETS TO SEE IF YOU HAVE THE AMPULE OF CHEMICALS
- NECESSARY TO REFILL THE MEDI-KIT. IF YOU FIND THEM LLOK AT THEM AND
- MANIPULATE THEM. THE CHEMICALS WILL THEN BE USED AND THE MEDI-KIT RE-
- SUPPLIED.
-
- THE SAME PROCEDURE IS USED WITH THE GUN, IF YOU LOOK AT THE GUN AND
- MANIPULATE IT, YOU WILL SEE THE FULL SCREEN IMAGE OF IT. NOW LOOK AT THE
- POWER LEAD WHICH COMES FROM THE BELT OF YOUR SUIT AND MANIPULATE THAT. THE
- GUN WILL BE `BURST CHARGED`.
-
- TO PICK UP AN OBJECT UP. CLICK ON THE LOOK BUTTON (HAS AN EYE ON IT) SO THAT
- THE SMALL LIGHT IS ON. AS YOU MOVE AROUND ANYTHING WHICH COMES WITHIN REACH
- APPEARS IN THE LOOK WINDOW. TO PICK AN OBJECT UP, SIMPLY CLICK ON IT AND HOLD
- THE LEFT MOUSE BUTTON DOWN. YOUR POINTER WILL CHANGE INTO A HAND. MOVE THE
- HAND OVER THE POCKET IN WHICH YOU WISH TO PUT THE OBJECT AND RELEASE THE
- BUTTON. IF THERE IS ROOM IN THE POCKET THE OBJECT WILL BE MOVED THERE.
-
- DOORS
-
- LOCK DOORS ARE MANIPULATED IN A SIMILAR MANNER TO GUNS, THERE ARE TWO TYPES
- OF DOORS; ONE THAT CAN BE OPENED BY WALKING ON PRESSURE PADS AND THE SECOND
- THAT IS LOCKED BY AN ELECTRONIC SYSTEM, THE LOCKED DOOR IS DEPICTED BY A GREY
- SQUARE ON ITS SURFACE, TO OPEN IT CLICK .ON THE LOOK BUTTON AND APPROACH THE
- DOOR, WHEN THE CONTROL PANEL IS WITHIN ITS REACH, IT APPEARS AS A SMALL IMAGE
- IN THE LOOK WINDOW(BOTTOM RIGHT OF YOUR SCREEN) NEXT CLICK ON THE MANIPULATE
- BUTTON AND THE CONTROL PANEL WILL BE SHOWN AS A FULL SCREEN IMAGE. IN ORDER
- TO ENETR THE FOUR FIGURE CODE POINT AT ANDCLICK ON THE BUTTONS ON THE PANEL.
- AS YOU LOCATE A CORRECT NUMBER, THE GREEN LIGHT ON THE PANEL FLASHES. NOTE
- THE NUMBERS AND THEN TRY TO ESTABLISH THE THREE OTHER FIGURES NEEDED TO
- COMPLETE THE CODE.
- ONCE YOU HAVE ALL FOUR FIGURES PRESS THE ENTER KEY ON THE CONTROL PANEL. IF
- YOU
- HAVE ENTERED THE NUMBERS IN THE CORRECT SEQUENCE, THE DOOR WILL OPEN, IF NOT
- YOU WILL HAVE TO TRY ENTERING THE NUMBERS IN DIFFERENT COMBINATIONS UNTIL
- THEY
- ARE CORRECT.
-
- THE ALTERNATIVE TO OPENING DOORS `MANUALLY` IS TO USE AN ELECTRONIC LOCK
- PICK. THESE CAN BE EITHER PURCHASED AT THE START OR COLLECTED AS YOU PROGRESS
- THROUGH THE GAME. TO USE IT CLICK ON THE POCKET IT IS STORED IN. IT WILL NOW
- APPEAR IN THE VIEW SCREEN. CLICK ON MANIPULATE AND THE LOCK PICK WILL START
- TO DECODE THE COMBINATION. IT WILL ELIMINATE WRONG NUMBERS BY LEARNING FROM
- ITS MISTAKES.
- ONCE IT HAS COMPLETED ITS DECODING. YOU WILL HAVE APPROX 5 SECONDS TO NOTE
- THE NUMBER FOR FUTURE REFERENCE. YOU WILL NOW BE TO ADVANCE THROUGH THE DOOR.
- YOU CAN ONLY USE THE ELECTRONIC LOCK PICK WHEN YOU HAVE A FULL SCREEN IMAGE
- OF THE CONTROL PANEL.
-
- ELEVATORS:
- ELEVATORS ARE THE ONLY WAY TO MOVE BETWEEN LEVELS.THERE ARE TWO CONTROL
- PANELS WHICH RELATE TO ELEVATORS.THE SMALL PANEL OUTSIDE AN ELEVATOR SHOWS
- THE FLOOR IT IS ON.PRESS THE ARROW SHAPED BUTTON AND THE ELEVATOR WILL BE
- CALLED. WHEN IT ARRIVES YOU HAVE 5 SECONDS TO ENTER THE OPEN DOOR.INSIDE IS A
- CONTROL COLUMN.WALK UP TO IT AND CLICK THE LOOK BUTTON.MANIPULATE THE
- RESULTING KEYPAD TO SEE A FULL SCREEN PICTURE OF THE CONTROL PAD.KEY PRESSES
- WILL NOT BE ACCEPTED UNTIL YOU HAVE INSERTED YOUR SMART CARD.TO DO THIS FIND
- WHICH POCKET IT IS IN,LOOK AT IT AND CLICK THE MANIPULATE BUTTON.THE CARD
- WILL NOW APPEAR IN THE SLOT.THE ARRANGEMENT OF BUTTONS ON THE CONTROL PANEL
- ALLOWS YOU TO GO TO ANY FLOOR IN THE BUILDING.TO SELECT A FLOOR JUST PPIONT
- TO ITS NUMBER AND CLICK.IF YOU HAVE SECURITY CLEARENCE FOTR THAT LEVEL A
- GREEN LIGHT WILL COME ON AND THE LIFT WILL START TO MOVE.IF YOU DONT HAVE
- CLEARANCE NOTHING WILL HAPPEN AND YOU WILL HAVE TO PRESS ANOTHER NUMBER.THE
- PANEL DISPLAYS THE LEVEL YOU ARE ON IN THE TOP RIGHT AND THE LEVEL YOU ARE
- GOING TO IN THE TOP LEFT. WHEN THE ELEVATOR HAS REACHED ITS DESTINATION THE
- CONTROL PAD WILL DISAPPEAR AND YOUR SMART CARD WILL AUTOMATICALLY BE RETURNED
- TO YOU.
-
- AIRLOCKS:
- THE WAREHOUSE, CAR PARK, AND GROUND FLOOR ARE SEPARATED BY SECURITY LOCKS
- NICKNAMED 'AIRLOCKS'.THE CONTROL PADS FOR THESE ARE SIMILAR TO THE LOCKED
- DOOR CONTROL PAD.FIRST INSERT YOUR SMART CARD AND THEN ENTER THE FOUR FIGURE
- CODE IN THE SAME WAYAS YOU WOULD WITH A NORMAL DOOR.WHEN THE CODE HAS BEEN
- CORRECTLY ENTERED THE SMALL LIGHT WILL COME ON.NOW PRESS THE YELLOW BUTTON TO
- OPEN THE DOOR.YOUR SMART CARD WILL AUTOMATICALLY BE RETURNED TO YOU.
-
- TERMINALS:
- COMPUTER TERMINALS ARE A RARE FIND.THEY ARE SIMILAR TO THE ELEVATOR CONTROL
- COLUMN.WALK UP TO THE COLUMN AND LOOK AT IT.WHEN THE PICTURE OF A MONITOR
- SCREEN APPEARS IN THE LOOK WINDOW,CLICK ON THE MANIPULATE BUTTON.COMPUTER
- TERMINALS OFFER A WIDE VARIETY OF FACILITIES INCLUDING INCREASING YOUR
- SECURITY CLEARENCE TO ALLOW YOU ACCES TO MORE LEVELS OF THE BUILDING.
- NOTE:IF YOU DECIDE NOT TO USE ANY OF THE ABOVE ITEMS WHILE THEY ARE DISPLAYED
- FULL SCREEN,JUST CLICK ON THE RIGHT MOUSE BUTTON TO GO BACK TO THE ORIGINAL
- SCREEN.
-
- POWER:
- YOUR PERSONAL ENERGY IS DISPLAYED AS A HORIZONTAL BAR BENEATH THE
- DAMAGE FIGURE.THIS ENERGY IS BEING CONSTANTLY DEPLETED.IF YOU BECOME
- ENCUMBERED BY CARRYING TOO MUCH EQUIPMENT YOU WILL USE POWER TWICE AS FAST AS
- YOU NORMALLY DO.ENERGY IS REWPLENISHED BY DRINKING GLUCOSE COMPOUND FROM THE
- DRINKING BOTTLE AND BY SLEEPING.IN AN EMERGENCY MANIPULATING THE MEDI-KIT
- WILL ADMINISTER A STIMULANT WHICH WILL RAISE YOUR ENERGY TO HALF ITS NORMAL
- LEVEL.TOO FREQUENT USE OF THIS STIMULANT COULD PERMANENTLY REDUCE YOUR
- ENDURANCE RATING AND THIS IN TURN WILL REDUCE YOUR ENCUMBRANCE RATING.
-
- MANY ITEMS OF EQUIMENT REQUIRE POWER TO FUNCTION.YOUR SUIT CAN CARRY A CHARGE
- FOR THIS JUST PURPOSE.THE LEVEL OF CHARGE REMAINING IN YOUR SUIT IS DISPLAYED
- AS A HORIZONTAL BAR BENEATH THE EQUIPMENT FIGURE.TO RECHARGE YOUR SUIT FIND A
- TERMINAL(A MONITOR SCREEN-EACH LEVEL CONTAINS AT LEAST ONE!). WHEN YOU FIND
- ONE MANIPULATE IT AND IT WILL BECOME A FULL SCREEN IMAGE.POINT AND CLICK ON
- THE POWER BUTTON ON THE TEMINAL TO ACTIVATE IT.FIND YOUR SMART CARD AND
- MANIPULATE IT TO PUT IT IN THE SLOT.NOW FIND YOUR POWER LEAD AND MANIPULATE
- THAT.THIS PLUGS IT INTO THE POWER SOCKET ON THE TERMINAL.THE SUIT IS THEN
- 'BURST CHARGED'IN A FRACTION OF A SECOND.
-
- TO CHARGE AN OBJECT,LOOK AT IT AND THEN MANIPULATE IT AND IT WILL BECOME A
- FULL SCREEN IMAGE.NOW LOOK AT AND MANIPULATE YOUR POWER LEAD. THIS PLUGS INTO
- THE POWER SOCKET ON THE OBJECT WHICH IS THEN 'BURST CHARGED'.IF YOU CHARGE UP
- A DAMAGED GUN,IT MAY EXPLODE.
-
- SOME EQUIPMENT WILL CONSTANTLY DRAIN YOUR SUITS POWRE. THIS INCLUDES THE MOST
- POWERFUL ARMOUR, THE JETPACK (WHEN IN USE) AND THE VISION ENHANCING VISOR
- (WHEN IN USE) THE BUILDINGS POWER CAN BE INTERRUPTED AT THE FUSE BOX, EACH
- FUSE RELATES TO A LEVEL OF THE BUILDING INCLUDING THE WAREHOUSE. THERE IS NO
- FUSE FOR THE CAR PARK. BY LOOKING AT THE FUSE BOX AND MANIPULATING IT, IT
- BECOMES A FULL SCREEN IMAGE. POINT AND CLICK ON THE BUTTON UNDER A USE TO CUT
- THE POWER TO THAT LEVEL. THE FUSES ARE NOT MARKED BUT THEY LAID OUT IN A
- LOGICAL MANNER AND A LITTLE EXPERIMENATION SHOULD REVEAL WHICH IS WHICH. A
- FUSE WHICH HAS BEEN REMOVED IN THIS WAY CAN BE REPLACED LATER ON BY THE GUARD
- OR PLAYER. USE THE BOMB OR GRENADE TO PERMANTLY CUT THE POWER TO THE WHOLE
- BUILDING. WHEN THE POWER IS CUT TO A LEVEL, ALL LIGHTS GO OUT, ROBOT GUARDS
- CAN STILL SEE BECAUSE OF THEIR VISION ENHANCED SYSTEMS. THE OTHER CREATURES
- ARE EFFECTIVELY BLINDED UNTIL THE POWER IS RESTORED. THE PLAYER CAN USE
- ENHANCED VISION IF THE VISOR IS WORN (ANDROIDS ARE FITTED WITH THIS AS
- STANDARD) CUTTING THE POWER ALSO DISABLES DOORS AND TERMINALS.
-
- SECURITY
-
- CAMERAS
- SECURITY CAMERAS ARE MOUNTED ON THE CEILING AND ROTATE AT REGULAR
- INTERVALS. IF THE PLAYER IS DETECTED BY ONE, THE ALARMS ARE TRIGGERED. THE
- CAMERAS HAVE A LIMITED RANGE THOUGH, DESTRUCTION OF AN ALARM TRIGGER DOES NOT
- SET OFF THE ALARMS.
-
- INFRA RED BEAMS
- BEAM PROJECTORS ARE SMALL METAL OBJECTS STANDING ON THE FLOOR. THEY ARE
- EASILY RECONGNISED BY NTHEIR SINGLE LARGE LENS, WALKING IN FRONT OF THIS LENS
- WILL BREAK THE BEAM AND TRIGGER THE ALARM. LIKE THE CAMERA, THESE CAN BE SHOT
- FROM A DISTANCE. THE PROJECTORS ARE NORMALLY DIFFICULT TO SEE BECAUSE THEY
- ARE HIDDEN IN ALCOVES. BUT THE INFRA RED MODE ON THE VISOR WILL ALLOW YOU TO
- DETECT THE BEAM ITSELF. IT IS POSSIBLE, ALTHOUGH BY NO MEANS EASY, TO JUMP
- OVER THE INFRA-RED BEAM AND AVOID TRIGGERING THE ALARM. TO DO THIS, BACK AS
- FAR AWAY FROM THE PROJECTOR AS POSSIBLE, RUN TOWARDS IT AT TOP SPEED AND
- CLICK ON THE UP/JUMP BUTTON. THIS TAKES PRACTISE!!.
-
- PRESSURE PADS
- PRESSURE PADS APPEAR AS SLIGHTLY DISCOLOURED TILES ON THE FLOOR, THEY CANNOT
- BE SHOT. ONCE SPOTTED THEY SHOULD BE AVOIDED, BECAUSE STEPPING ON ONE
- ACTIVATES THE ALARM.
-
- ALARMS
- WHEN THE ALARM IS SET OFF, THE ORANGE LIGHTS ON THE CEILING START TO FLASH, A
- SIREN STARTS TO WAIL AND THE GUARDS ON YOUR LEVEL START TO HUNT YOU DOWN,
- SHOOTING THE ALARM LIGHTS IS A WASTE OF TIME AND ENERGY.
-
- GAS
- THE BAD NEWS IS THAT TRANQUILLISER GAS GAS IS PUMPED INTO THE AIR, IF YOU
- HAVE A GAS MASK PUT IT ONTO YOUR HEAD BOX. A SMALL FACE MASK IS THE NEXT BEST
- PROTECTION. NOTE THAT THE GAS MASK CANNOT BE WORN WITH THE VISION ENHANCING
- VISOR..IF YOU HAVE NO GAS MASK, MOVE FAR AWAY FROM THE SOUND OF GAS AS
- POSSIBLE.THIS COULD MINIMISE THE EFFECT. IF THE GAS DOES AECT YOU, YOU WILL
- SLOW DOWN AND YOUR VISION WILL BECOME DARK. USING THE MEDI-KIT WILL INJECT A
- FAST ACTING ANTIDOTE.
-
- DOORS
- WHEN THE ALARM GOES OFF,ALL DOORS WITH A KEYPAD ARE LOCKED AND CANNOT BE
- OPENED, AUTOMATIC DOORS STILL FUNCTION.
-
- CAPTURE
- IF YOU FAINT FROM EXHAUSTION, RUN OUT OF POWER(ANDROID OR SUPREME ARMOUR) ARE
- OVERCOME BY GAS OR ARE DAMAGED TO SUCH AN EXTENT THAT YOU BLACK OUT, YOU WILL
- BE CAPTURED AND PLACED IN A SECURED CELL. ONCE YOU HAVE RECOVERED, SURVEY THE
- SURROUNDINGS AS THERE IS ALWAYS AN ESCAPE ROUTE. YOUR EQUIPMENT WILL BE
- INTACT ALTHOUGH YOUR GUN(S) WILL HAVE BEEN REMOVED. IF YOU DO NOT HAVE ENOUGH
- ENERGY OR EQUIPMENT TO ESCAPE, UCC WILL DISPOSE OF YOU IN SUCH A WAY AS TO
- LEAVE ANY EVIDENCE THAT YOU WERE EVER THERE!!!
-
- ESCAPE
- WHEN YOU AWAKE IN THE CELL, THERE IS ALWAYS A WAY TO ESCAPE. CHECK ,WHAT
- EQUIPMENT YOU HAVE LEFT. WHEN YOU DO ESCAPE YOU WILL HAVE TO FIND OUT WERE
- YOU ARE, TRY TO FIND A WEAPON AS SOON AS POSSIBLE BECAUSE YOU COULD BECOME
- VULNERABLE TO ATTACK.
-
- LOADING AND SAVING GAMES
- TO LOAD A SAVED GAME, LOOK AT THE CONTENTS OF THE BELT POCKET. ITEMS IN THIS
- POCKET CANNOT BE DROPPED OR REMOVED. YOU WILL SEE THE POWER LEAD. POINT AND
- CLICK ON THE CYCLE BUTTON(BUTTON MARKED WITH AN ARROW IN THE BOTTOM RIGHT
- CORNER OF THE LOOK WINDOW) YOU SHOULD NOW SEE A PICTURE OF A FLOPPY DISK.
- CLICK ON THE MANIPULATE BUTTON AND YOU WILL BE PRESENTED WITH A MENU OF
- OPTIONS. THESE INCLUDE LOADING A PREVIOUSLY SAVED GAME AND SAVING YOUR
- EXISTING GAME. USE THE MOUSE POINTER TO POINT AT THE OPTION YOU WISH TO
- CHOOSE AND CLICK THE LEFT MOUSE BUTTON. IF YOU DONOT WISH TO LOAD OR SAVE A
- GAME, CLICK THE RIGHT MOUSE BUTTON. WHEN YOU HAVE MADE YOUR SELECTION, YOU
- WILL BE ASKED TO INSERT YOUR SAVE-GAME DISK..REMEMBER NEVER SAVE A GAME ONTO
- YOUR GAME DISK!!.
-
- AT THE START OF THE GAME YOU WILL BE GIVEN THE OPTION OF LOADING A SAVED
- GAME. THIS ALLOWS YOU TO BYPASS THE CHARACTER SELECTION PART OF THE GAME AND
- RESUME PLAYING WERE YOU LEFT OFF.
-
- HINTS
- A) DONT RUSH AROUND. IT IS BETTER NOT TO TRIGGER ALARMS. THIS IS ACHIEVED
- MORE EASILY IF YOU ARE CAREFUL.
-
- B) SHOOT CAMERAS AND PROJECTORS FROM A DISTANCE
-
- C) IF YOU ARE GETTING LOW ON ENERGY OR POWER. DONT WAIT UNTIL THE LAST MINUTE
- BEFORE RECHARGING, SOMETHING MIGHT ATTACK YOU AND YOU MAY NOT HAVE THE
- OPPORTUNITY TO RE-CHARGE.
-
- D) USE THE JETPACK, VISOR, AND BACKPACK COMPUTER SPARINGLY. THEY USE POWER
- ALL THE TIME THEY ARE IN USE.
-
- E) LEARN TO USE YOUR PSYCHIC POWERS. SOMETHING BRINGS UP THE SELECTION MENU,
- TRY TO FIND OUT WHAT IT IS
-
- F) USE EXPLOSEIVES SPARINGLY.
-
- G) EXAMINE HOLOGRAMS VERY CAREFULLY
-
- H) FIGHT WITH YOUR BACK TO A WALL
-
- I) TRY KEEP AN ESCAPE ROUTE CLEAR. YOU`LL NEVER KNOW WHEN YOU NEED TO RUN
- LIKE CRAZY!!!
-
- GLOSSARY
-
- LOOK AT
- POINT AT THE POCKET THAT THE OBJECT IS IN AND CLICK ON THE LEFT MOUSE
- BUTTON. A PICTURE OF THE OBJECT WILL NOW APPEAR IN THE WINDOW.
-
- LOOK AROUND
- FOR OBJECTS NOT ON YOUR PERSON, CLICK ON THE BUTTON MARKED WITH
- AN EYE, AS YOU WALK WITHIN REACH OF SOMETHING YOU CAN MANIPULATE, A SMALL
- IMAGE OF IT WILL APPEAR IN THE LOOK WINDOW.
-
- MANIPULATE
- USE FOR THE INTERACTION WITH AN OBJECT, IN GENERAL, CLICKING ON
- THIS WILL CAUSE AN ITEM TO PERFORM ITS TASK..IE CLICK ON THE LOCK PICK AND IT
- UNLOCKS A DOOR..CLICK ON MEDI-KIT AND IT INJECTS AN ANTIDOTE.
-
- ATTACK
- MOVING THE POINTER INTO THE VIEW WINDOW CHANGES IT TO A CROSS HAIR,
- PRESSING THE MOUSE BUTTON NOW ATTACKS..IF YOU ARE HOLDING A WORKING GUN IT
- WILL FIRE..IF NOT YOU WILL PUNCH.
-
-
- EQUIPMENT LIST
-
- BACKPACK COMPUTER
- THIS PORTABLE COMPUTER IS NOT AS PORTABLE AS THE NAME SUGGESTS..IT IS A HEAVY
- ITEM WHICH PROVIDES ONLY ONE SERVICE..IT CAN PRODUCE A HEAD UP DISPLAY MAP,
- LOOK AT THE COMPUTER AND MANIPULATE TO TURN IT ON. THE MAP APPEARS IN THE
- BOOTOM LEFT OF YOUR VIEW WINDOW AND SCROLLS AS YOU MOVE. YOU ARE
- SHOWN ON THE MAP AS A WHITE DOT. WHEN THE MAP IS DISPLAYED YOU ARE DRAWING
- POWER FROM YOUR SUIT. USE THIS MAP IN CONJUNCTION WITH THE WRIST COMPASS TO
- PLAN YOUR MOVES.
-
- BOMBS
- A BOMB IS SIMILAR EFFECT TO A GRENADE BUT IT WILL ALSO DESTROY WALLS. TO USE
- THIS ITEM LOOK AT IT AND MANIPULATE IT. YOU WILL SEE A FULL SCREEN IMAGE OF
- THE TIMER CONTROL, CLICK ON THE FUSE TIME AND THEN CLICK ON THE BUTTON MARKED
- ENTER THE MAXIMUM TIME YOU CAN PRPEARE IS 99 GAME MINUTES. WHEN THE TIME HAS
- BEEN ENTERED, THE LIGHT COMES ON. TO START THE COUNTDOWN CLICK ON THE RED
- BUTTON. THE FULL SCREEN IMAGE DISAPPEARS AND YOU SHOULD CLICK ON THE DROP
- ARROW BEFORE RUNNING AWAY.
-
- COMPASS
- A SMALL COMPASS IS CARRIED ON YOUR WRIST THROUGHOUT THE GAME..SIMPLY LOOK AT
- YOUR WRIST POCKET AND IT WILL BE DISPALYED IN YOUR LOOK WINDOW. THE COMPASS
- USES NO ENERY USE IT IN CONJUNCTION WITH THE MAP(SE BACKPACK) TO PLAN YOUR
- MOVEMENTS.
-
- DISRUPTER
- THIS IS FLEXIBLE NON CONDUCTIVE SHEET WOVEN FROM CERAMIC FIBRES, SEVERAL
- HUNDRED MICRO BATTERIES ARE BUILT IN AND CIRCUIT IS PRINTED ONTO THE MATERIAL
- WITH SEVERAL CONTACT POINTS AT THE SURACE..MANIPULATING THIS SHEET LAYS IT ON
- THE FLOOR AT YOUR EET. THIS MATERIAL IS INVISIBLE TO ROBOTS VISION SYSTEMS.
- IF A ROBOT IS LURED OVER THIS SHEET IT WILL COMPLETE THE CIRCUIT AND BURN
- OUT. ONLY THE LARGEST OF ROBOTS CAN SURVIVE THIS TREATMENT.THIS EQUIPMENT IS
- PERFECTLY HARMLESS TO ORCANIC CREATURES BUT CANNOT BE USED BY ANDROIDS.
-
- DRINK
- USE OF THIS ITEM GIVES HUMAN CHARACTERS AN ENERGY BOOST. THIS IS NOT
- EFFECTIVE AS THE MEDI-KIT STIMULANT BUT HAS NO HARMFUL SIDE EFFECTS...THE
- DRINK DISPENSER REQUIRES SMALL REFILL PACKS OF GLUCOSE RICH FLUID. THESE ARE
- TO CONCENTRATED TO DRINK BUT COME WITH A SMALL MEASURED QUANTITY OF WATER
- WHICH IS MIXED CORRECTLY IN THE DISPENSER.
-
- ELECTRONICS KIT
- THIS KIT REPAIRS PHYSICAL DAMAGE TO ANDROID CHARACTERS IT CAN ONLY BE USED
- ONCE. THE QUANTITY OF DAMAGE RESTORED DEPENDS ON THE CHARACTERS ELECTRONICS
- SKILL..HUMAN CHARACTERS WITH BIONIC LIMBS NEED THIS KIT TO REPAIR MECHANICAL
- LIMBS.
-
- FACE MASK
- THIS IS A SMALL MASK WHICH OFFERS PARTIAL PROTECTION AGAINST GAS
- ATTACKS..INCLUDING TRANQUILISER GAS IN THE BUILDING..THIS MASK CAN BE USED
- INDEFINATELY BUT YOU CANNOT WEAR YOU VISOR AT THE SAME TIME.
-
- FIRST AID KIT
- THIS KIT PHYSICAL DAMAGE TO HUMAN CHARACTERS..IT CAN ONLY BE USED ONCE..THE
- QUANTITY OF DAMAGED RESTORED DEPENDS ON THE CHARACTERS MEDICAL SKILL.
-
- GAS MASK
- THIS IS A FULL FACE MASK WHICH OFFERS TOTAL PROTECTION AGAINST GAS ATTACKS
- INCLUDING THE TRANQUILLISER GAS IN THE BUILDING, SAME AS THE FACE MASK..ITS
- INDEFINATE BUT CAN`T BE WORN WITH THE VISOR.
-
- GRENADES
- THERE ARE 2 TYPES OF GRENADES AVAILABLE
-
- 1) THE STUN GRENADE;--THE EFFECT OF THIS IS NOT TO DAMAGE, BUT TO STUN..THIS
- IS A TEMPORARY EFFECT..IT PROJECTS BRIGHT LIGHT IN ALL DIRECTIONS ON
- IMPACT..ONLY ROBOTS ARE IMMUNE TO ITS EFECT.
-
- 2) THE EXPLOSIVE GRENADE;--GRENADE EXPLOSIONS WILL DESTROY LIGHTS, DOORS AND
- OBJECTS BUT NOT WALLS..IT WILL ALSO DAMAGE OR KILL BOTH CREATURES AND ROBOTS.
-
- GUNS
- THERE ARE 5 DIFFERENT TYPE OF GUNS AVAILABLE, EACH IS A DIFFERENT WEIGHT,
- BULK AND PRICE. THE GREATER THE PRICE THE MORE POWERFUL THE GUN..THE GUARDS
- IN THE BUILDING USE THE CHEAPEST GUNS AVAIOLABLE, ALL OF THE GUNS ARE ENERGY
- WEAPONS AND NOT PROJECTUYLE WEAPONS.
-
- HOLOGRAMS
- THESE ITEMS ARE OF NO USE INDIVIDUALLY.USED IN CONJUNCTION WITH THE SCANMAN
- THEY GIVE YOU A THREE DIMENSIONAL VIEW OF PART OF THE BUILDING.EXAMINE THESE
- PICTURES CAREFULLY AS THEY COULD HOLD USEFUL INFORMATION.
-
- JET PACK
- THIS PIECE OF EQUIPMENT IS FAIRLY HEAVY AND USES A LOT OF POWER.LOOK AT IT
- AND MANIPULATE IT(WHILST WEARING IT) TO TURN IT ON.USE THE JUMP AND CROUCH
- BUTTONS TO FLY AND LAND.THIS ITEM ONLY CONSUMES POWER WHILST IN
- FLIGHT.REMEMBER THAT DOORS WHICH OPEN AUTOMATICALLY RELY ON A PRESSURE PAD
- WORK AND SHOULD BE APPROACHED ON FOOT OR THEY WILL STAY SHUT.
-
- LOCK PICK(ELECTRONIC)
- THIS ITEM IS TO BE USED ON ON THE CONTROL PAD OF A DOOR OR AIRLOCK.IT
- OVERRIDES THE KEYPAD AND WORKS OUT THE CODE BY TRIAL AND ERROR.WHEN IT HAS
- FOUND THE CODE IT WILL BE DISPLAYED FOR A SHORT TIME BEFORE THE DOOR IS
- OPENED.TAKE THIS OPPORTUNITY TO WRITE THE NUMBER DOWN.THE LOCK PICK IS SLOW
- BUT QUICKER THAN YOU COULD DO YOURSELF.TYPING IN A KNOWN CODE IS THE EASIEST
- WAY.
-
- MEDI KIT
- THIS IS A SMALL ITEM WHICH WILL AUTOMATICALLY ADMINISTER THE ANTIDOTE TO MOST
- POISONS OR DRUGS.IT WILL ALSO ADMINISTER A STIMUALANT IF EXHAUSTION IS
- SENSED.USING THIS ITEM SEVERAL TIMES IN A ROW CAN PERMANENTLY REDUCE YOUR
- ENDURANCE RATING BY ONE POINT.REMEMBER THAT YOUR ENDURANCE RATING CAN AFFECT
- YOUR ENCUMBANCE LEVEL.REPLACEMENT CHEMICALS FOR THE KIT CAN BE FOUND ABOUT
- THE BUILDING.
-
- PSI ENHANCING DRUGS
- THESE TABLETS FOUND IN THE BUILDING ARE AN OLD UCC PRODUCT WHICH HAS NOW BEEN
- WITHDRAWN FROM SALE.THE DRUGS ENHANCE LATENT PSYCHIC POWER IN THE USER FOR A
- SHORT PERIOD.TTHEY HAVE THE SIDE EFECT OF REDUCING THE USERS DEXTERITY OR
- ENDURANCE.
-
- PSI EYE
- THIS IS A HEADBAND WHICH IS DECORATED WITH A PAINTED EYE.THE ELECTRONIC
- COMPONENTS ARE A NEW UCC INVENTION WHICH AMPLIY LATENT PSYCHIC POWER.SIMPLY
- WEAR THIS ITEM AND ALL PSYCHIC ACTIONS WILL BE MORE POWERFUL.
-
- SCANMAN
- THIS ITEM IS USED TO VIEW AND EXAMINE HOLOGRAMS.IT MAY NEED TO BE RECHARGED
- BEORE USE.TO USE THIS ITEM LOOK AT IT AND MANIPULATE IT TO GET A FULL SCREEN
- IMAGE.NOW LOOK AT THE HOLOGRAM AND MANIPULATE THAT.IF THE SCANMAN IS POWERED
- UP THE HOLOGRAM WILL BE DISPLAYED IN THE LARGE CENTRAL WINDOW.
- POINT AND CLICK ON THE TWO BUTTONS BELOW THE VIEWING WINDOW TO TILT YOUR VIEW
- LET OR RIGHT.THE GREEN BUTTON RECENTRES YOUR VIEWPOINT. THE ROCKER SWITCH AT
- THE RIGHT OF THE WINDOW CONTROLS THE IMAGE BRIGHTNESS. SOME HOLOGRAMS MAY BE
- OVER OR UNDER EXPOSED AND ADJUSTING THIS CONTROL COULD REVEAL SOMETHING WHICH
- WAS PREVIUOSLY HIDDEN.
-
- SMART CARD
- EVERYONE CARRIES AN I.D SMART CARD..YOUR CARD CARRIES INFO ABIOUT YOU SUCH AS
- YOUR NAME,APPEARNCE,AND SECURITY CLEARENCE. USE THE COMPUTER TERMINALS TO
- INCREASE YOUR SECURITY CLEARENCE LEVEL. THE CHARACTERS SMART CARD IS
- DISPLAYED AT THE BOTTOM LEFT OF THE DISPLAY. THE NUMBERS REPRESENT
- STRENGHT..DEXTERITY..ENDURANCE..INTELLIGENCE..AND MOVEMENT IN THAT ORDER
-
- VISION ENHANCING VISOR
- THIS EQUIPMENT ALLOWS SEVERAL ENHANCEMENTS TO NORMAL VISION..USE THE
- MANIPULATE KEYS WHILST WEARING THE GOGGLES TO SELECT YOUR CHOSEN VISION
- SYSTEM.
-
- INFRA RED VISION---LETS YOU DETECT THE INFRA RED ALARM BEAMS..WHICH ARE
- SPREAD THROUGH OUT THE BUILDING. REMEMBER HOWEVER THAT WHILST USING THIS
- FACILITY IT WILL CONSTANTLY USE MORE POWER THAN NORMAL VISION.
-
- IMAGE INTENSIFIED VISION---WILL ENHANCE YOUR ABILITY TO PICK OUT FEATURES NOT
- NORMALLY VISIBLE WITH THE NAKED EYE.
-
- THERMAL VISION;---FOR USE WHEN YOU HAVE CUT OF THE POWER SUPPLY TO AN ENTIRE
- FLOOR OR THE WHOLE BUILDING, IT AFFORDS YOU THE ABILITY TO LOCATE EXACT WHERE
- ABOUTS OF DROIDS/ROBOTS/AND OTHER FEATURES INDISTINGUISHABLE IN THE DARK.
-
- WRIST WATCH
- A DIGITAL WATCH IS CARRIED THROUGHOUT THE GAME..SIMPLY LOOK AT IT AND IT WILL
- BE DISPLAYED IN YOUR LOOK WINDOW. THE WATCH USES NO ENERGY, NOTE THAT TIME
- WITHIN THE GAME RUNS FASTER THAN REAL TIME.
-
- PSIONICS
- PHYSIC POWERS ARE ONLY AVAILABLE TO HUMAN CHARACTERS..THE PSIONICS RATINGS ON
- THE CHARACTER SELECTION SCREEN SHOWS HOW POWERFUL EACH AGENT IS IN THIS AREA.
-
- IE..... PSI EYE..AND PSI ENHANCING DRUGS ARE USED TO AID PSIONICS...
-
- LEVITATION
- THIS IS SIMILAR TO THE USE OF THE JET PACK, AND IS CONTROLLED IN THE SAME
- WAY..IT TOO AFFORDS YOU THE ABILITY TO MOVE `OFF` THE GROUND.
-
- CLAIRVOYANCE
- THIS ABILITY ALLOWS THE CASTER TO SEE WHATS HAPPENING AT A DISTANCE..WHAT
- HAPPENS IS THE SPIRIT LEAVES THE BODY AND CAN WANDER AT WILL THROUGH DOORS
- AND WALLS..THE SPIRIT CAN ONLY WATCH..IT CANNOT MANIPULATE ITEMS OR BE
- `DETECTED`.
-
- HEAL
- THIS EFECT REPAIRS THE CELLS IN THE BODY AND ALSO REPAIRS DAMAGE TO EQUIPMENT
- AND ARMOUR WHICH IS WORN.
-
- DENSITY
- THE ABILITY TO INCREASE ONE`S MOLECULAR DENSITY WILL, FOR THE DURATION OF THE
- `SPELL` IMPROVE THE CHARACTERS ARMOUR.
-
- MIND BLAST
- CREATING THIS EFFECT CAUSES A MASSIVE POWER SURGE TO AFFECT CREATURES NEARBY.
- ORGANIC CREATURES ARE KILLED INSTANTLY ..THE MECHANICAL OBJECTS CAN SUSTAIN A
- LARGE AMOUNT OF DAMAGE WHICH MAY OR MAY NOT DESTROY THEM.
-
- PSIONIC EFFECTS USE ALL OF THE AVAILABLE PSYCHIC POWER EXCEPT FOR LEVITATION
- WHICH, LIKE THE JETPACK BURNS POWER ONLY WHILE THE CHARACTER IS OFF THE
- GROUND.
-